Templar Assassin has also been buffed, and can now use Meld, alongside her existing Dota 2 ability, Refraction. When used on enemy targets, it still deals damage over time, but the total amount of damage has also been buffed, from to. This results in it instantly healing for and over the remaining duration. Shadow Word now heals allied targets for 75% of its total heal instantly, with the remaining 25% spread over the duration of the buff. The namesake hero of the Warlock alliance is now more viable thanks to a huge buff to his Shadow Word ability, which now gives an instant burst heal to allies instead of its previously slow, progressive healing. Something to make their board viable again and give them hope to keep playing.The latest update to Dota Underlords comes with buffs to Warlock and Templar Assassin, while nerfing the powerful Tombstone contraption. Instead of giving them gold for a losing streak give them "tattered coupons" and after round 15 or something let them exchange that item(s) to reroll an item (get rid of a useless global) or rank up one hero. It only makes sense as there are some hellish combos like double Venoms + savage global filling up the board with creeps.Ģ) The bottom 3 players should get access to a special cash shop option. I have two suggestions:ġ) Duplicate characters on the board should come with a penalty. The way income factors into the game makes it impossible. Honestly, and I'm not trying to be a jerk here (I love this game and I don't know why) if you haven't got a winning combo in the first few turns you aren't about to win. There was nothing they could do about it AND remain viable against the rest of the board. There was nothing anyone could do or would do against 300ish dps flying out of Razors and a double stun coming out of my rock monsters with Slark just chewing happily through their back line. I went 10 and 1 with that and I didn't start losing until I upgraded one of my Geo's to 3-star. I literally read a book while this setup was running, only looking up to check and see if any more busted combo's had wandered my way in the shop. Try two 2-star Geodude's, two 2-star Razors, and a Slark. When I first started I did terribly because I tried to play 'fair', that is to say in a way that didn't seem cheesy or annoying to other players. This is pretty much what this game boils down to. Good micromanagement can help to avoid some of the hp loss. If someone else has an op unit, just pray and hope for the best. If it doesn't fit in, use it as long as it kills things. If you see one of those units you hate, just buy it and make it fit somehow. Give him a blink dagger and morphling mutates into a dps monster. I just hate it, if someone has an early demon. This unit scares me, so I buy it and now my enemy has to deal with it. All he needs is two stars and a mask of madness or moonshards. Troll warlord doesn't need an alliance bonus to do 10.000 damage. Sometimes I buy units that don't have an alliance I need, just because they are very strong. Demons are very strong, just like warlocks, but buying the strongest units and lining them up will not make you win the game. All warlocks are really strong units (exept the first one), but you have to keep in mind that almost nobody plays 6 warlocks anymore. Several units are op, it's not just Shadow Fiend. The real overpowered thing here is probably just Shadow Fiend. The healing is good, but it's just a bonus. I'd even take a disruptor or an alchemist in my team even if they had no alliance at all. Originally posted by Hotze:It's not the clan.
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